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Speed Factors and Weapons vs. Armor

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Back in the 80s my gaming group quickly "graduated" from D&D to AD&D. Though it sure would have been nice if TSR could have gotten out The Temple of Elemental Evil  a bit faster. In 1st edition AD&D I recall there were two rules we pretty much totally ignored (well there were probably more than two...) These were rules for weapon speed factor and for weapons getting different bonuses and penalties vs. different types of armor. These were decent ideas in theory but in practice we really could not makes heads or tails of the rules. That's not entirely true - we couldn't make heads or tails of the speed factor rules. With that in mind let's start with Weapons vs. Armor. This one is simply enough to understand. Any given weapon is more effective against some armors than others. This makes sense. Consider the medieval knight. He did not go around with a single weapon. At the very least he had his lance, mace, and sword. (As an aside, raise your ha...