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Showing posts with the label lotfp

Is Objectionable Content OK?

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There was a bit of a tempest last week when the OneBookshelf (i.e. DriveThruRPG, RPGNow) sites hosted for a period a d20 supplement entitled "Tournament of Rapists". I'll begin with I can't even to begin to imagine why one would think producing such a product to be a good idea. The summary of the product, quoted from Tenkar's Tavern , is: The Tournament of Rapists details the sadistic Rape Pure Fight circuit, expanding on what you’ve seen already and introducing dangerous new sexual predators. This sadistic bloodsport takes place in abandoned office buildings and atop Tokyo rooftops. An assortment of superhumanly powerful and inhumanly misogynistic men, and even worse women, step into impromptu fighting arenas, killing and raping the weaker in search of a multi-billion yen fight purse provided by a half-oni billionaire in thrall to dark impulses. So why would one ever make such a product is truly beyond me. I think Tenkar's title of "WTF Were They...

Developing a New Campaign Setting - Welcome to Kraken Isle

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I've spent a bit of free time working out the details for my campaign setting for Dungeon Crawl Classics . It actually took a bit of debate going back and forth between that and Adventurer Conqueror King System. In the end I decided on DCC , largely due to its somewhat lighter workload for the Judge, though I definitely want to run or play a game of ACKS at some point. I've posted some previous musings on this setting and this may contradict some of them - as the game gets closer to its first session the setting is becoming more concrete as some ideas are modified or discarded. As I mentioned previously I'm inspired by what I consider to be TSR's old "mini-sandbox" adventures. I don't foresee running a "true" sandbox game with everything wide open but I do want to incorporate a large element of player control. This is what I observed TSR doing in several of their early adventures. While the Lendore Isle series of adventures remains a big inspir...

Player vs. Character Abilities

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On a recent Google+ conversation I found myself discussing what makes an "old school" D&D game. Part of the conversation involved whether throttling back character abilities is what makes something old school. For example, in AD&D your magic-user can cast a single 1st level spell once per day at first level. He might have as few as 1 hit point and can wear no armor nor master the weapons of a fighter. In the 3rd edition of D&D your 1st level wizard may have multiple spells per day with high intelligence, is guaranteed to start off with at least 4 hit points (barring low constitution), can wear armor if he wants to risk spell failure, can learn how to use fighter weapons, etc. Moving on to 4th edition this wizard at 1st level now has an unlimited amount of magic missiles available to him. Clearly character abilities, especially at low levels, is something that has increased with newer editions of the game. I'd argue that is certainly part of what one finds in...

RPG Review: Dwellers of the Forbidden City

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Earlier I examined some of TSR's earlier adventures which features what were essentially miniature campaign settings. They all had home bases for the adventurers, a wilderness, a decently sized dungeon, etc. Dwellers of the Forbidden City  shares some commonality with those but is also its own beast. A friend in my first D&D group lent me his copy of Dwellers of the Forbidden City.  There was one thing that grabbed my attention immediately. The map. It was a gorgeous map, portraying the titular Forbidden City in all of its glory. Moreover, unlike previous D&D adventures, this map was a 3D drawing. The Forbidden City itself lay at the bottom of a rift. Even without reading a single line of text one's imagination could not help but be stirred. To the best of my knowledge this was the first isometric map to appear in a D&D adventure - it might be the first such map to appear at all. As can be seen by the low-quality image to the right, the Forbidden City lay...

RPG Review: Lamentations of the Flame Princess Weird Fantasy Role-Playing

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I'm not certain if Lamentations of the Flame Princess Weird Fantasy Role Playing Grindhouse Edition is the longest title for an RPG but if it isn't, it's got to be awfully close. (Henceforth I'm going to abbreviate it as LotFP - originally I was going with WFRP but that lends to confusion with Warhammer Fantasy Role Play.) When I started my blog there were three RPGs that I knew I wanted to have for my first review - this, Adventure Conqueror King , and Dungeon Crawl Classics . When I've discussed the possibilities of doing an old-school game with my group one of the more common concerns is attempts to repeat what's been done before. That's clearly more of an issue for some than for others - for example, I know some people who'd gladly get their White Box edition of D&D out and start playing that. That said, there is something to be said for those games which put their own stamp on things. I believe this trio of games does just that. With DCC w...