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Showing posts with the label basic dnd

Dan's Top 19 RPGs - #9 - Dungeons & Dragons (B/X, BXCMI)

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I got my start in the B/X version of D&D and it’s still a game I really like, though it’s been years since I’ve played it. I’m lumping the Basic/Expert game with the later Basic/Expert/Companion/Master/Immportal sets, later consolidated into the Rules Cyclopedia , one of the greatest single volume games I’ve ever seen. I am keeping it separate from AD&D which will appear in one of the remaining 8 slots - I was a bit torn as to which to rank higher. Part of me wanted to link them all as one game but my own gameplay experiences had them feeling rather different from each other. I certainly borrowed material from one game and used them in the other. With that out of the way, what was the appeal for me of D&D? As with manu others of my generation, this was my first exposure to role playing. In some ways the game is a bit kludgey, with a variety of mechanics - lots of x in 6 chances, percentile chances, d20 attack rolls, low armor classes are good, etc. Nowadays that’s par...

#RPGaDay 2017 Day 5 - Which RPG Cover Best Captures the Spirit of Its Game

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For me the RPG cover that best capture the spirit of its game is from the game that got me into the hobby - the Erol Otus D&D Basic Set cover. The treasure. The weird environment. The bold adventurers. And the dragon emerging from the water. It was very clear what the game was all about.  I've two close runner-ups. The first is the first edition AD&D Players Handbook . Like the Otus drawing above, it captures what the game is all about. These aren't necessarily heroes, they're after the gemstone eyes. Finally, Call of Cthulhu has had some great art. My own favorite is the cover to the third edition.We've got a mysterious castle/house the investigators are approaching. These aren't hardened warriors. Even without the slithering horror it's a creepy scene, full of menace.

Developing a Superhero Campaign: Evaluating Systems Part II

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I received a number of useful comments from my previous post as I consider systems for a possible superhero game. With that in mind, I've eliminated several games and have a few more to consider. Eliminated: Hero System/Champions: I'd love to try this out but I sense this is creating more work than I want at this case - only about half the players in the group have any experience with the Hero System coupled with a need to run the game on a virtual tabletop. Mutants & Masterminds: Certainly lighter than Champions, but truthfully I'm trying to keep things a bit on the lighter side. Wild Talents: One of my favorite games, running it on a virtual tabletop is a bit more complicated than I'd prefer, with everyone needing to roll simultaneously and ordering everything accordingly. Still in the running is Daring Comics. I'm still in the process of digesting the game but I've been liking it so far. I do need to consider if I want to run such a strongly n...

Remembering Aaron Allston

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Aaron Allston passed away this past week. Allston was a prodigious game designer and author. In the roleplaying world he was best known for his work for Hero Games, TSR, along with Ghostbusters International for West End Games. He later moved on to producing fiction, best known for writing several well-received novels set in the Star Wars universe. For many in the gaming world he is best known for his Hero Games work but I was most familiar with his work for TSR, most notably being the force behind three of the most noteworthy D&D products of the late 80s and early 90 (along with several other products he wrote): GAZ1: The Grand Duchy of Karameikos (1987) Dungeons & Dragons Hollow World (1990) Dungeons & Dragons Rules Cyclopedia (1991) The Grand Ducky of Karakeikos  was a detailed look at the default starting area of play in the D&D "known world" (later renamed Mystara). The Hollow World  gave us a good measure of pulp with the lost civilizations o...

Swords & Wizardry & Me: Reflections and Applications

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A second post in one day. Eek! My earlier post  today for Swords & Wizardry Appreciation Day was more on the practical side. I wanted to provide the community with something that might be handy in their games. I'm probably most proud of the idea of short-duration scrolls. What I was looking for was a way to give the magic-user a little extra while not unbalancing him, either at low levels or high levels. With scrolls that don't last indefinitely no magic-user is going to stockpile them and assigning a cost to them will make sure they aren't used flippantly. But it gives low level magic-users just a little something extra while still keeping them rather delicate at low levels. For this follow-up post I wanted to reflect a bit on the Swords & Wizardry game as a whole. I've never been at the core of the "Old School Renaissance" - I've played and run lots of games, old and new, and bear none any particular ill will. Some I have more fun ...

RPG Review: D&D Expert Rules (1st-3rd Printings)

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D&D Expert Rules 1st-3rd Printings D&D Expert Rules 4th+ Printing The product I'm reviewing here isn't quite the Expert Set that had the most popularity. The better known version is a heavily revised version with a cover drawn by Larry Elmore (on the right). The version I began with has the Erol Otus cover featuring a wizard observing the scene that was on the cover of the original D&D Basic Rules. Back when Wizards of the Coast offered legal PDF downloads only the 4th+ Printing was made available. I really wish Wizards of the Coast would make a reprint of this version, digital or physical, available. Overview As has been my habit we'll begin with an overview of what we get in the book. I won't be going in as much detail as I did in my review of the Basic Rules as many portions of this are simply an expansion of what has come before. Part 1 - Introduction The Expert Rules begin with a description of what this book covers. It expects that...

RPG Review: D&D Basic Rules (8th-11th Printing)

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D&D Basic Magenta Box For me D&D began with the "magenta box" version of the D&D Basic rules. My next door neighbor received it for Christmas, it having become available at Toys R Us and similar stores. During one snow day I was flipped through it and was hooked - to be honest, I was also confused as heck, as were most people who were introduced to it via the rules and without other people teaching them. I'm not certain how typical my experience was - learning the game by figuring it out on my own. Unfortunately Wizards of the Coast no longer has its old D&D PDFs available for sale - and even when they did they did not have this version for sale - they had the later "red box" Basic set and the previous "blue box" Basic set. To be honest, the red box is probably a better introduction to the rules but I prefer the atmosphere of the purple box. D&D Basic Red Box D&D Basic Blue Box \ ...