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Showing posts with the label Lankhmar

Meditations on Lankhmar Gaming

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I recently took my backer draft copy of the DCC Lankhmar set out for a few adventures. It's been fun - I find DCC to be a pretty good system for the setting. This got me thinking of my own history with Lankhmar - an experience which, judging by articles and interviews, is similar to DCC Lankhmar author Michael Curtis'. I first encountered Nehwon, the world of Lankhmar, in the pages of AD&D's 1st edition Deities and Demigods. It gave stats for Fafhrd and the Grey Mouser, the gods of Nehwon, various creatures, and gave an extremely high level overview of some of the organizations to be found there. It also mentioned the books these stories could be found in. Books I could not find. A few years later TSR came out with a Lankhmar: City of Adventure  supplement for AD&D. I loved it - a guide to Lankhmar and Nehwon. Lots of new rules for PCs. Looking back it did have the oddity of re-skinning white magic to be clerical magic and black magic to be standard magic-us...

Actual Play: The Madhouse Meet

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With my degree pursuit entering the home stretch, posting has been pretty anemic. But I wanted to give a very brief write-up of our first adventure playing with DCC Lankhmar. This is our playing of The Madhouse Meet  from the 2016 Free RPG Day book from Goodman Games.  Cast of Characters: الموت (Almawt) - Daughter of Lankhmarts who settled in the Eastern Lands. Abandoned her designated role as a squire to study magic under Sheelba of the Eyeless Face.  Đ“Đ°Đ½Đ·Đ¾Ñ€Đ¸Đ³ (Ganzorig) - Unlucky and dim-witted Mingol warrior, deadly with his battle axe. Challenge to speak with given his lack of speaking the common Low Lankhmarese.  Phlegm - Lankhmar-native. Smuggler, independent thief who has reached an accommodation with the Thieves' Guild of Lankhmar. Summary:  The trio did not meet in a tavern. They were however all captured from the same tavern, the Heavy Lion, in the slums near the Marsh Gate of the Temple Quarter. The wizard Tulmakiz had been e...

Thoughts on Lankhmar as a Campaign Setting

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I first encountered Fritz Leiber's Lankhmar in the 1980s in the pages of TSR's Deities & Demigods book for AD&D followed by their Lankhmar: City of Adventure sourcebook. I had a pretty difficult time finding collections of Leiber's stories - my recollection is they either were out of print or not at my local Waldenbooks, in these days before Amazon. It was shortly after I graduated college that White Wolf released a series of hardcovers compilations that I finally managed to read all of the stories - and it's been an awfully long time, it might be time for a reread. Lankhmar has found its way into a number of RPG properties. TSR released a number of Lankhnar products - AD&D wasn't a horrible match for the setting but I feel it needed a bit more tweaking than they gave it. Mongoose Publishing did two versions of Lankhmar for RuneQuest but to be honest, I was less than impressed by those efforts, though I think RuneQuest is a very good match for the s...

The Fine Art of Combat Avoidance

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The Art of War (Source: WikiMedia Commons) "He will win who knows when to fight and when not to fight." - Sun Tzu, The Art of War I've seen it mentioned on other blogs but I got to experience it myself in last night's Dungeon Crawl Classics game. It is something of a lost art to have characters not plunge into every encounter. Starting with its 3rd edition, D&D is geared towards balanced encounters. This doesn't mean that an encounter is easy. Rather it means that for any given encounter the Dungeon Master has a pretty good idea what sort of challenge the encounter presents. Moreover, in a bit of meta-gaming, your typical player will know that any encounter is something that the party can reasonably expect to defeat. In my earlier gaming days this was not always the case. First of all the idea of balance wasn't quite so prevalent in the games which I played. If you were trying to build a reasonable encounter you'd have to eyeball it, there ...

Religion in Fantasy Settings

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As a preface to this post it probably makes sense to describe how I view religion in the "real world" as it surely has an impact on how I view it in fictional settings. I was raised a Roman Catholic and I remain one though I suspect if the pope ever had a chance to have a chat with me he'd probably show me the exit in short order. I believe in marriage equality (aka same-sex marriage), believe the church's teachings on the ordination of women and contraception are flawed, and I don't believe Catholics or Christians have an exclusive claim to salvation - to be honest I'm a believer in making this world the best it can be. I am a huge fan of Jesus who spent an awful lot of time telling people to love one another and not much time talking about birth control or homosexuality. Generally speaking if your religion gives you what you need and leads you to a compassionate life I'm fine with it. Heck if your lack of religion takes you there, awesome too. A lot ...

Developing a New Campaign Setting - Broad Strokes

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Previously I examined some of the early TSR D&D adventures which effectively doubled as settings. In this installment I'm going to begin constructing my own in broad strokes. The goal isn't to design everything about the world but rather to think about the world at a high level, enough to properly place the local setting. As I'd mentioned, I'm a big fan of nautical elements to campaign settings. I'd given some thought to a water world like Ursula K. Le Guin's Earthsea  or a Pacific setting inspired by the Aubrey/Maturin series and Polynesian history and legends. However, while a campaign setting should engage its creator, I do want to be careful not to overdo it with extreme detail - the Judge's hobbies should not interfere with the enjoyment of his players. ("Wait a minute, what time is it when it is seven bells?") There is something to be said for a certain amount of familiarity. I know there's some controversy on George R.R. Matrin...