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Meditations on Lankhmar Gaming

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I recently took my backer draft copy of the DCC Lankhmar set out for a few adventures. It's been fun - I find DCC to be a pretty good system for the setting. This got me thinking of my own history with Lankhmar - an experience which, judging by articles and interviews, is similar to DCC Lankhmar author Michael Curtis'. I first encountered Nehwon, the world of Lankhmar, in the pages of AD&D's 1st edition Deities and Demigods. It gave stats for Fafhrd and the Grey Mouser, the gods of Nehwon, various creatures, and gave an extremely high level overview of some of the organizations to be found there. It also mentioned the books these stories could be found in. Books I could not find. A few years later TSR came out with a Lankhmar: City of Adventure  supplement for AD&D. I loved it - a guide to Lankhmar and Nehwon. Lots of new rules for PCs. Looking back it did have the oddity of re-skinning white magic to be clerical magic and black magic to be standard magic-us...

Actual Play: The Madhouse Meet

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With my degree pursuit entering the home stretch, posting has been pretty anemic. But I wanted to give a very brief write-up of our first adventure playing with DCC Lankhmar. This is our playing of The Madhouse Meet  from the 2016 Free RPG Day book from Goodman Games.  Cast of Characters: الموت (Almawt) - Daughter of Lankhmarts who settled in the Eastern Lands. Abandoned her designated role as a squire to study magic under Sheelba of the Eyeless Face.  Đ“Đ°Đ½Đ·Đ¾Ñ€Đ¸Đ³ (Ganzorig) - Unlucky and dim-witted Mingol warrior, deadly with his battle axe. Challenge to speak with given his lack of speaking the common Low Lankhmarese.  Phlegm - Lankhmar-native. Smuggler, independent thief who has reached an accommodation with the Thieves' Guild of Lankhmar. Summary:  The trio did not meet in a tavern. They were however all captured from the same tavern, the Heavy Lion, in the slums near the Marsh Gate of the Temple Quarter. The wizard Tulmakiz had been e...

Dan's Top 19 RPGs - #13 - Dungeon Crawl Classics

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We're entering a region of my Top 19, probably up to number 6 or 7, where I'd almost be inclined to list a 6-way tie. I like all the games on this list a lot and we're hitting the games that I really, really like. Dungeon Crawl Classics  came out around the time I started this blog so it has a special place in my heart. It takes the D&D 3.x rules and strips them down. It then looks at the stripped down rules and decides they've not been stripped down enough. And then it decides to strip them down a bit further. And then it adds a few gazillion tables for critical hits, spells, deities, etc. It takes Appendix N of 1st edition Dungeon Masters Guide , the inspirational reading section, as its source material. This gives it a mix of science fantasy, weird fantasy, swords and sorcery. Inspirations like Robert E. Howard, Lin Carter, Manly Wade Wellman, HP Lovecraft, L. Sprague de Camp, Andre Norton, etc. It did introduce me to a number of authors I've come to gr...

Thoughts on Lankhmar as a Campaign Setting

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I first encountered Fritz Leiber's Lankhmar in the 1980s in the pages of TSR's Deities & Demigods book for AD&D followed by their Lankhmar: City of Adventure sourcebook. I had a pretty difficult time finding collections of Leiber's stories - my recollection is they either were out of print or not at my local Waldenbooks, in these days before Amazon. It was shortly after I graduated college that White Wolf released a series of hardcovers compilations that I finally managed to read all of the stories - and it's been an awfully long time, it might be time for a reread. Lankhmar has found its way into a number of RPG properties. TSR released a number of Lankhnar products - AD&D wasn't a horrible match for the setting but I feel it needed a bit more tweaking than they gave it. Mongoose Publishing did two versions of Lankhmar for RuneQuest but to be honest, I was less than impressed by those efforts, though I think RuneQuest is a very good match for the s...

Let the Dice Fall Where They May

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Though I began gaming in the 80s the 90s proved to be very formative in my gaming style. I absolutely ate up story-based games like Vampire: The Masquerade  as well as the story-based style seen in D&D 2nd Edition products. One of the frequent elements of that style is not letting the dice get in the way of the story. I'm not going to bash that gaming style - I had a lot of fun gaming that way, playing through the Forgotten Realms Avatar-trilogy of adventures and managing to have a great time, despite its strong element of rail roading. It's a style and if everyone is having fun with it then there's nothing wrong with it. One of the dangers with that style is players can turn into spectators or actors for a story designed by the GM (or a pre-packaged adventure). You'll have villains who absolutely cannot be killed in the first encounter, events that must happen no matter what the players do. One of the innovations I've seen over the last decade is game sy...

Actual Play: The Shrine of Pluto Part II [DCC]

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Summary As our valiant band of would-be adventurers looted the barbarian bodies (and those of their friends) additional patrons of the inn from the previous night arrived - either they had slept late or it took time for them to build up their courage. In the funnel, all are Redshirts The entrance cavern sunk into the depths of the earth. Borrowing a goat from one of the many farmers in the band, a hardy dwarf drove it down. Tragically both of them perished around the same time from the toxic air they had been breathing. A swarm of rodents of an unusual size (large, not small) emerge from the side of the corridor and began consuming the dead. One climbed atop the goat and also died from poison air, yielding a vital clue - the air was not poisonous close to the ground. Hugging the ground the remainder of the company charged at the rodents and with only a few fatalities - peasants and slaves whose names history will forget - persevered. The next chamber featured an statue...

See You at Munden's

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Back in the 80s and 90s my brother and I were perplexed by a frequent letter-writer in comic books, one "Uncle Elvis" who used to close his letters "see you at Munden's". What the heck was he talking about and why was the editor replying as if she knew what he was talking about? You know nowadays one simply Googles for the answer to such questions... Eventually my brother discovered that Munden's was a bar in a city at the nexus of realities, Cynosure. Cynosure was the setting of the comic book Grimjack, published by First Comics and created by John Ostrander and Tim Truman, both still active in comic books last I checked. At the time my brother discovered all this First Comics was either out of business or about to go out of business, though over the years (and with the help of eBay) he was able to get a complete collection of Grimjack comics. I've inherited that box of comics and I've also been purchasing the collected versions from IDW, though...

Actual Play: The Shrine of Pluto Part I [DCC]

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Summary The adventure began at the Inn of the Flying Swordfish, a small inn in the old section of Tagentium. It wasn't a place where adventurer met. Rather it was a place for tired fishermen, farmers, tradesmen, laborers, and the like to rest after a long tiring day. This proved not to be the case on the evening of our tail in late summer in the year MCCLXXVIII since the founding of the Imperium's First City, now under the rule of the barbarian lord Marcus Olbar. While enjoying their drinks a half dozen skeletons, un-dead creatures with coldly glowing blue eyes, burst into the front and rear of the inn. The patrons drew whatever they had with them to battle these skeletons. For most, this was little more than a knife though there were some out of work mercenaries - mercenaries armed but not bloodies. Sadly a scribe quickly fell to their weapons though by overwhelming sheer numbers the remaining patrons overwhelmed the skeletons. After the battle an old-timer, Quintus...

DCC: Actual Play Impressions

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After some scheduling hiccups my gaming group had its first game using Dungeon Crawl Classics . I'll probably be doing an actual-play writeup later this week but for now I'm focusing on my impressions of the game. This was our first time using Google+ Hangouts as a virtual tabletop solution. Originally we all hung out at my house but with the real world intruding not everyone is able to make it (and not everyone is even in the country any more). For our group's Call of Cthulhu we used the Fantasy Grounds  tabletop application. It's a program that worked very well for us but it is rather difficult to tweak for games it doesn't explicitly support. For our Google+ Hangout we used the free Tabletop Forge application, an application that adapts Google+ Hangouts to serve as a Virtual Tabletop. It worked pretty well with some hiccups that my group will be working on going forward. Off the top of my head, the biggest issue seemed to be one of latency - for some playe...

Religion in Fantasy Settings

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As a preface to this post it probably makes sense to describe how I view religion in the "real world" as it surely has an impact on how I view it in fictional settings. I was raised a Roman Catholic and I remain one though I suspect if the pope ever had a chance to have a chat with me he'd probably show me the exit in short order. I believe in marriage equality (aka same-sex marriage), believe the church's teachings on the ordination of women and contraception are flawed, and I don't believe Catholics or Christians have an exclusive claim to salvation - to be honest I'm a believer in making this world the best it can be. I am a huge fan of Jesus who spent an awful lot of time telling people to love one another and not much time talking about birth control or homosexuality. Generally speaking if your religion gives you what you need and leads you to a compassionate life I'm fine with it. Heck if your lack of religion takes you there, awesome too. A lot ...

Developing a New Campaign Setting: Tagentium Map Finished

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Finalized my map of the starting town for my DCC campaign. It was interesting how I began finding a story to match the map. The west side of the map is the older part of the city and the one where the patrician families are most likely to be found. The buildings are made of brick and concrete, the streets are all paved, and there are many pleasant garden areas to be found. One can see the palace of the administrator of the island, the Comes Fraterculus. Nearby is the old market, still in use where one can find more luxury goods. The eastern half of the town is the newer part though it is also not in as good shape. A century ago the town was sacked by barbarians and the walls were breached with much of the town destroyed. It was rebuilt, though many of the eastern half of Tagentium consists of wooden buildings and dirt streets. There's a lot less planning to be found on this side of the river as well, with nice back alleys for cutpurses. We've also got the main market and...

Developing a New Campaign Setting: The Town of Tagentium

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Some dental "fun" (I wonder if clerics can fix teeth) and work-related issues have forced me to delay kicking off my DCC campaign by two weeks. During that time I've been doing some reading on late Antiquity and noodling around with my setting. As I've mentioned previously, my game's feel is inspired by the decades following the fall of the western Roman Empire. I'm not looking to create a 100% historical analogue. But there's a lot about it that screams D&D. You've got your barbarians kingdoms. You've got the eastern half of the fallen Empire that still considers those lost lands part of its territory (paging Emperor Justinian). Now we'll be adding to the mix the undead, dragons, sorcerers, and the like. I've been giving some thought to the starting town of the game, currently named Tagentium. The idea is the game begins on a small island close to a much larger island. I've not been planning on developing it too  much as I expect...

Inspirational Reading for Classical Rome and Late Antiquity

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This isn't so much of a full review as it is some quick thoughts on some of the  inspirational pieces I've perused in preparation for my current campaign. Many RPGs are set in different historical eras and D&D tends to be in a setting that has some resemblance to the Middle Ages. This was probably more true in older incarnations of D&D - later generations of D&D tend to crank the fantasy dial up quite a bit. While I'd indicated that D&D tends to be rooted in the Middle Ages I'm tweaking that assumption for my Dungeon Crawl Classics campaign. This campaign, while not set on Earth, is taking a page from Adventurer Conqueror King and is using the period of Late Antiquity as its primary inspiration. What is Late Antiquity? Its exact timing is a matter of debate, usually including some or all of the period between the 2nd and 8th centuries. It is the period where the western half of the Roman Empire fell and its eastern half found itself fighting for su...

Developing a New Campaign Setting - Welcome to Kraken Isle

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I've spent a bit of free time working out the details for my campaign setting for Dungeon Crawl Classics . It actually took a bit of debate going back and forth between that and Adventurer Conqueror King System. In the end I decided on DCC , largely due to its somewhat lighter workload for the Judge, though I definitely want to run or play a game of ACKS at some point. I've posted some previous musings on this setting and this may contradict some of them - as the game gets closer to its first session the setting is becoming more concrete as some ideas are modified or discarded. As I mentioned previously I'm inspired by what I consider to be TSR's old "mini-sandbox" adventures. I don't foresee running a "true" sandbox game with everything wide open but I do want to incorporate a large element of player control. This is what I observed TSR doing in several of their early adventures. While the Lendore Isle series of adventures remains a big inspir...

RPG Review: Expedition to Barrier Peaks

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Having just seen Prometheus  this weekend science-fiction is a bit on my mind right now. This has me thinking about one of the odder 1st edition AD&D adventures, Expedition to Barrier Peaks . Expedition to Barrier Peaks  was, according to its preface, written for the Origins II convention as a way to introduce players to Metamorphosis Alpha , the 1970s TSR RPG about the inhabitants of a lost generation ship (who are no longer aware they are on a ship). In this adventure a space colonization expedition was struck by a plague. Attempting to stop the spread of the plague the components of the ship separated and went their separate ways. The one the adventure takes place on found its way through a black hole to the World of Greyhawk (obviously one could move it to another fantasy setting). Per the story worker robots cleared the cargo hatch and released various alien fauna, some of which prospered (providing an interesting explanation for some of the odder D&D monsters...

Assembling Resources for a DCC Campaign

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With a nice sized group of players I'm in the process of gathering my resources for a Dungeon Crawl Classics  game. With a family and job the days of creating everything from scratch are in the past but I still generally like to have my own setting and adventures, though borrowing where possible. One of the neatest resources I've found is the set of tools developed by Purple Sorcerer Games . They've developed a set of character generators which will randomly roll up a group of four zero-level PCs, including starting background, equipment, all stats, etc. Perfect for an opening adventure. The tools also have a dice roller which has dice-rollers for all the types of dice DCC uses. Adding to its usefulness it also roll for fumbles, critical hits, corruption, spell effects, etc. It includes summaries of various rules such as aspects of combat, special abilities, etc.  Purple Sorcerer has a Kickstarter campaign to make this available as an Android and iOS app - I'd enc...

Player vs. Character Abilities

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On a recent Google+ conversation I found myself discussing what makes an "old school" D&D game. Part of the conversation involved whether throttling back character abilities is what makes something old school. For example, in AD&D your magic-user can cast a single 1st level spell once per day at first level. He might have as few as 1 hit point and can wear no armor nor master the weapons of a fighter. In the 3rd edition of D&D your 1st level wizard may have multiple spells per day with high intelligence, is guaranteed to start off with at least 4 hit points (barring low constitution), can wear armor if he wants to risk spell failure, can learn how to use fighter weapons, etc. Moving on to 4th edition this wizard at 1st level now has an unlimited amount of magic missiles available to him. Clearly character abilities, especially at low levels, is something that has increased with newer editions of the game. I'd argue that is certainly part of what one finds in...

RPG Review: Dwellers of the Forbidden City

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Earlier I examined some of TSR's earlier adventures which features what were essentially miniature campaign settings. They all had home bases for the adventurers, a wilderness, a decently sized dungeon, etc. Dwellers of the Forbidden City  shares some commonality with those but is also its own beast. A friend in my first D&D group lent me his copy of Dwellers of the Forbidden City.  There was one thing that grabbed my attention immediately. The map. It was a gorgeous map, portraying the titular Forbidden City in all of its glory. Moreover, unlike previous D&D adventures, this map was a 3D drawing. The Forbidden City itself lay at the bottom of a rift. Even without reading a single line of text one's imagination could not help but be stirred. To the best of my knowledge this was the first isometric map to appear in a D&D adventure - it might be the first such map to appear at all. As can be seen by the low-quality image to the right, the Forbidden City lay...